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Description
Tome of Intangible TreasuresIn D&D 5th edition, leveling up means getting more abilities and more power, but what of the stories we tell? When you save the town of Wendleton from the clutches of a vile cult, what on your character sheet represents your heroism in the eyes of the people? What about your year long trek through the elemental plane of fire? Tome of Intangible Treasures is a compendium of 450+ new ways to provide story based character rewards and mechanical growth
In D&D 5th edition, leveling up means getting more abilities and more power, but what of the stories we tell? When you save the town of Wendleton from the clutches of a vile cult, what on your character sheet represents your heroism in the eyes of the people? What about your year-long trek through the elemental plane of fire?
Tome of Intangible Treasures is a compendium of 450+ new ways to provide story-based character rewards and mechanical growth options. Perfect for GMs and players alike, this tome is full of ways to express your characters via boons, blessings, charms, pacts, titles, histories, advanced trainings, and more.
Earn the blessing of a nexus of nature spirits, seek the training of a powerful mage to learn the ways of the Master of the Mystic Arcanum, and represent your character's story so far with Titles and Histories.
The book includes...
- Intangible 5e-compatible adventure rewards designed to replace or supplement magic items in your game and ensure your characters continue to grow and develop throughout their journey from amateur adventurers to epic heroes
- 250 Boons and Blessings - Magic-item-like rewards granted by beings of various power levels from gods to pixies
- 65 Charms - Intangible consumable rewards (one-time use or short-term duration)
- 65 Pacts - Rewards granted through pacts with powerful entities
- 40 Advanced Trainings - Special trainings that amplify and blend your character’s class choices to make them even more unique
- 40 Master Trainers - Memorable NPCs to teach your characters as they train to become something more than a simple cleric or druid.
- 20 Epic Trainings - Special trainings that serve as capstone features for character builds at level 15+
- 100 Titles - Small, typically non-combat, bonuses and rewards that reflect the world’s reaction to your major accomplishments
- 54 Histories - A character’s backstory need not end at level 1 character creation!
- Continue to develop your character’s talents as you complete major story arcs and create new sections of your backstory.
- 20 Pact Entities - From a simple pixie to a powerful archfiend, these NPCs provide an array of beings who might grant the boons, blessings, charms, and especially pacts found in this book.
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Exchange/Return Notes
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