SKU: 53989612918

Point Source Audio SERIES8 EMBRACE Earmount Omnidirectional Lavalier Microphone for Telex Wireless Transmitters (Black)

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Description

Point Source Audio SERIES8 EMBRACE Earmount Omnidirectional Lavalier Microphone for Telex Wireless Transmitters (Black)The black SERIES8 EMBRACE Omnidirectional Lavalier Microphone from Point Source Audio is a custom fit ear mounted microphone solution for theatre, TV, and other applications where the microphone must remain hidden. It includes the SERIES8 lavalier microphone, color matched left and right earmounts, and cable clips. The earmounts can be bent, shaped, and trimmed for a precise custom fit microphone. The microphone can connect to a wide range of wireless

The black SERIES8 EMBRACE Omnidirectional Lavalier Microphone from Point Source Audio is a custom-fit ear mounted microphone solution for theatre, TV, and other applications where the microphone must remain hidden. It includes the SERIES8 lavalier microphone, color-matched left and right earmounts, and cable clips. The earmounts can be bent, shaped, and trimmed for a precise custom-fit microphone.

The microphone can connect to a wide range of wireless transmitters using its interchangeable X-connector system. This particular unit comes with an interchangeable 4-pin mini connector for Telex wireless transmitters. The microphone also comes with a windscreen, two slider clips, and a storage box.

Includes SERIES8 lavalier microphone with left and right earmounts
Earmount is bendable and trimmable for a custom fit
Accepts theatrical color markers for camouflaging
Microphone element measures only 4mm in diameter
148 dB max SPL
Optimal gain before feedback
Comes with an interchangeable 4-pin mini connector for Telex wireless transmitters
IP57 waterproof rating
In the Box
Point Source Audio SERIES8 EMBRACE Earmount Omnidirectional Lavalier Microphone for Telex Wireless Transmitters (Black)
  • Left and Right Earmounts with Finishing Caps
  • Windscreen (Black)
  • Cable Clip
  • 2 x Slider Clip
  • Storage Box
  • Limited 1-Year Warranty
Element Back electret condenser
Pattern Omnidirectional
Microphone Diameters 4 mm
Frequency Response 20 Hz to 20 kHz
Sensitivity -43 dB, 1 V/Pa (�3 dB at 1 kHz)
Maximum SPL 148 dB SPL
Output Impedance 1,400 Ohms (at 1 kHz)
Operating Voltage 1 to 10 V
Connector Type 4-pin mini connector for Telex wireless transmitters
Cable Length 48.077" (122.16 cm) + connector
Net Weight 0.6 oz (17 g)
All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.
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SKU: 53989612918

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4.6 ★★★★★
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carlos
Lexington, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
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Reviewed in the United States on February 15, 2025
R
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rockspawner
Massapequa, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Lowell, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Port Orchard, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
New York, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024

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