SKU: 53442502269

C4 Hybrid Front Bumper For 4Runner (2014-2023)

Sale price$785.25 Regular price$872.50
Save 10%

Pay in installments of $218.12 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 25 - Jul 30

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

C4 Hybrid Front Bumper For 4Runner (2014-2023)Take your 4Runner to the next level with the C4 Hybrid Front Bumper. The 4Runner Hybrid bumper is a unique combination of a plate steel center with round tube on the sides. This design allows you to achieve a lighter look while gaining the ability to mount a winch, LED light bar and multiple combinations of fog lighting in the tube area. The 2014+ 4Runner Hybrid bumper is a unique combination of a plate steel center with round tube on the sides. This

Take your 4Runner to the next level with the C4 Hybrid Front Bumper. The 4Runner Hybrid bumper is a unique combination of a plate steel center with round tube on the sides.This design allows you to achieve a “lighter” look while gaining the ability to mount a winch, LED light bar and multiple combinations of fog lighting in the tube area.

The 2014+ 4Runner Hybrid bumper is a unique combination of a plate steel center with round tube on the sides.

This design allows you to achieve a “lighter” look while gaining the ability to mount a winch, LED light bar and multiple combinations of fog lighting in the tube area.

Bumper offers more clearance for better approach angles and makes it easier to fit larger tires.

Center portion is made from 3/16″ laser cut P&O steel with 1/4″ thick mounting plates.

3/4″ thick D-Ring tabs standard on every bumper and come fully welded front and back.

Tube portions are .120 wall 1 3/4″ diameter HREW tubing.

Fits most winches from 8k-12k in size. Getting a winch with the ability to relocate the electrical control box is recommended. Integrated control box winches may require some trimming of the grille support brackets to fit.

120lbs without bull bar, 125lbs with mid height bull bar, 135lbs with full height bull bar.

Can be ordered with or without 30″ LED light bar cutout. Cutout and mounting tabs designed to work with Baja Designs S8 30″ light and Rigid SR series 30″.  All other brands of lights not guaranteed to fit properly.

This bumper requires cutting the original plastic bumper cover to install.

Installing this bumper also requires removing the original steel power steering cooler lines and replacing them with the power steering cooler kit we provide with the bumper. Installation of the cooler kit is straight forward and does not require draining the power steering system.  Replacing the power steering lines provides more room for the winch and also removes the low hanging “U shaped” portion of the lines near where the bumper bolts to the frame so that the lines are not exposed to obstacles and debris.

Ships bare steel, powder coat finish not available. Product will need to be painted or powder coated to prevent rusting.

Please allow 14 weeks production time.

Ships to the freight hub nearest the customers residential address.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 53442502269

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.0 ★★★★★
Based on 18 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Port Orchard, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Battle Creek, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Boise, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Omaha, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products