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Description
Heavy Gear: Duelist's HandbookThe noise in the arena was deafening, but Sebastian could barely hear it under the massive armor of his Gear. The King Cobra was moving at top speed, weaving back and forth between the blocks of ferroconcrete that dotted the arena floor. A rhythmic noise could be heard as bits of shrapnel from the near miss of the Mad Dog's missiles bounced on the Cobra's tough alloy skin. His opponent was moving uncharacteristically slowly, launching rockets after
The noise in the arena was deafening, but Sebastian could barely hear it under the massive armor of his Gear. The King Cobra was moving at top speed, weaving back and forth between the blocks of ferroconcrete that dotted the arena floor. A rhythmic noise could be heard as bits of shrapnel from the near-miss of the Mad Dog's missiles bounced on the Cobra's tough alloy skin.
His opponent was moving uncharacteristically slowly, launching rockets after rockets in his direction like a death-crazed fountain. Sebastian skidded the huge King Cobra sideways on its treads, suddenly bringing it around to present its most heavily armored face toward the foe. Incidentally, the motion brought its heavy main gun to bear in that direction as well.
The Mad Dog's pilot had obviously not expected the heavy machine to pull such a daring move. It began firing all its weapons wildly, autocannons and machinegun rounds impacting all around the blue and orange Cobra but doing little damage.
Sebastian allowed himself a thin smile before he pressed the trigger.
The Duelist's Handbook brings Heavy Gear players into the ritualized and violent world of mechanized dueling. The guardians of regimental honor, the stars of professional sports teams or the vicious gladiators of the underground, Duelists exemplify all the best and worst qualities of the Heavy Gear world. The Handbook examines the duties and lives of military, professional and underground duelists, and features new Gear and Mount models, dueling weapons, Perks and detailed rules for small scale tactical combat. Several prominent Duelists are also profiled, and details are provided on the Badlands city-state of Khayr ad-Din and its army -- an ideal roleplaying setting for Duelists.
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