SKU: 34474558249

Altman Spectra Cyc 200 RGBA LED Wash Light (White)

Sale price$313452.00 Regular price$348280.00
Save 10%

Pay in installments of $87070.00 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 22 - Jul 27

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Altman Spectra Cyc 200 RGBA LED Wash Light (White)Luxeon Rebel White LEDs Red, Green, Blue, and Amber Colors Maximum Output: 2,680 lumens 60 Vertical & 80 Horizontal Asymmetrical Reflector & Blending Lens 1 Male & 1 Female 5 Pin XLR Ports PowerCON Port for Feed Through Power Push Button Addressing DMX512 and RDM Compatible Universal 100 240 VAC Power Supply The white Spectra Cyc 200 RGBA LED Wash Light from Altman is a 200W cyclorama wall wash lighting fixture that features red, green, blue, and

  • Luxeon Rebel White LEDs
  • Red, Green, Blue, and Amber Colors
  • Maximum Output: 2,680 lumens
  • 60� Vertical & 80� Horizontal
  • Asymmetrical Reflector & Blending Lens
  • 1 Male & 1 Female 5-Pin XLR Ports
  • PowerCON Port for Feed Through Power
  • Push Button Addressing
  • DMX512 and RDM Compatible
  • Universal 100-240 VAC Power Supply

The white Spectra Cyc 200 RGBA LED Wash Light from Altman is a 200W cyclorama/wall wash lighting fixture that features red, green, blue, and amber-colored Luxeon Rebel LEDs. The Spectra Cyc also utilizes an asymmetrical aluminum reflector to broadly and evenly disperse the light as well as an LED blending lens to reduce the effects of pixelization from direct view. The light also has pre-programmed modes for adjusting dimming from 0-100% as well as setting up a strobe mode.

Connecting the fixture to your setup is simple with male and female 5-pin XLR ports, these let you transfer data through a series of daisy-chained lights. There is also a powerCON AC out port for feed-through power for up to 20 connected lights. Other features of the Spectra Cyc 200 are push button addressing and a universal built-in 100-240 VAC power supply. It comes with a 5' power cable and is made in the USA.

Maximum output of 2,680 lumens
Beam spread of 40� vertically and 80� horizontally
Max power draw of 200W
Designed for use on 8-12' centers
DMX512 support with 8- and 16-bit setups allowing for control of each color as well as an additional fine tuning adjustment for each color when using a 16-bit control
Integrated carrying handle
In the Box
Altman Spectra Cyc 200 RGBA LED Wash Light (White)
  • 5' Power Cable
  • Limited 3-Year Warranty
Type Wash light
LEDs Luxeon Rebel LEDs
LED Lifetime 50,000 hours
LED Color Red, green, blue, amber
Power Draw 200 W max
Beam Spread Vertical: 40�
Horizontal: 80�
Output Maximum: 2,680 lumens
Construction 18-Gauge steel
Aluminum
TGIC polyester finish for electrostatic applications
Dimming 0-100%
Compatibility DMX512
RDM
Ports 1 x Male 5-pin XLR
1 x Female 5-pin XLR
1 x powerCON AC out for feed through (up to 20 Spectra Cyc units)
Cable 5' (1.5 m) powerCON in to standard connector
Mount Optional steel yoke
Ingress Protection Rating IP20
Environmental Conditions Temperature: -4 to 140�F (-20 to 60�C)
Operating Voltage 100-240 VAC, 50/60 Hz
Certifications ETL
cETL
CE
Dimensions 14.0 x 25.0 x 7.5" (35.6 x 63.5 x 19.1 cm)
Weight 18 lb (5 kg)
All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 34474558249

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.0 ★★★★★
Based on 23 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
R
Verified Purchase
Ryan
Natrona Heights, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
West Palm Beach, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Carnegie, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Belleville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Natrona Heights, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023

recommand products