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Description
MTG: Fifth Dawn - Theme DeckFifth Dawn had a "Machine Feel", with "Cogs", "Engines", "Batteries", "Spouts", and "Stations".[11][12][13] "Cogs" are and cost artifacts with small effects (e. g. Ornithopter, Razorgrass Screen).[14] "Engines" turn one resource into another (e. g. Blasting Station, Clock of Omens); "Batteries" build up resources over time (e. g. Gemstone Array); "Spouts" are artifacts that allow you to turn a resource into some effect that will either win you the
Fifth Dawn had a "Machine Feel", with "Cogs", "Engines", "Batteries", "Spouts", and "Stations".[11][12][13] "Cogs" are and -cost artifacts with small effects (e.g. Ornithopter, Razorgrass Screen).[14] "Engines" turn one resource into another (e.g. Blasting Station, Clock of Omens); "Batteries" build up resources over time (e.g. Gemstone Array); "Spouts" are artifacts that allow you to turn a resource into some effect that will either win you the game or help you control the board (e.g. Avarice Totem, Goblin Cannon). "Stations" formed the "Great Machine" which together can produce infinite creatures, deal infinite damage, and mill infinite cards — Blasting Station, Grinding Station, Salvaging Station, and Summoning Station. The artwork of the stations forms a mural.[15]
The set sported several cards that were perfectly suited for the casual prismatic format (five-color matters). Some cards got a bonus for different colored mana spent on them, other cards that were specifically to be cast for .[16][17]
Fifth Dawn introduced two new abilities:
- Sunburst — An artifact with sunburst enters the Battlefield with counters on it based on the number of colors of mana you used to pay its cost. The more colors of mana you have in your deck, the better your sunburst cards become. Artifact creatures enter the battlefield with +1/+1 counters while non-creature artifacts gain charge counters instead.[18][19] Cards with the Sunburst ability all share a visual cue - Mirrodin's five suns somewhere in the art.[20]
- Scry — Some Fifth Dawn instants and sorceries let you look at the top two cards of your library and then decide where you want to put them. You can put both cards on either the top or bottom of your library in any order, or you can put one card on the top and one on the bottom. In Fifth Dawn, the mechanic only lets the caster look at the top two cards. At a later revision in Future Sight, the template of Scry was changed so several cards specified with the ability would be viewed.[21]
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