SKU: 31142982305

DIXCEL DISC ROTOR TYPE HS 1057948S-HS [Compatibility List in Desc.]

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Description

DIXCEL DISC ROTOR TYPE HS 1057948S-HS [Compatibility List in Desc.]Brand DIXCEL Product Number 1057948S HS Product Description Model Grade:. 2. 0 _x000D_ _x000D_ HS type _x000D_ The high level fusion of stability and brake performance _x000D_ HS type is the high end model by DIXCEL, which demonstrates high performance in all situations from the streets to the race circuit. _x000D_ DIXCEL combined the benefits of both the heat treatment (stability) and slots (brake performance) to create a superior brake disc, the HS

Brand
DIXCEL
Product Number
1057948S-HS
Product Description
Model Grade:. 2.0
_x000D_ _x000D_ HS type
_x000D_ The high level fusion of stability and brake performance
_x000D_ HS type is the high end model by DIXCEL, which demonstrates high performance in all situations from the streets to the race circuit.
_x000D_ DIXCEL combined the benefits of both the heat treatment (stability) and slots (brake performance) to create a superior brake disc, the HS type.
_x000D_ On the streets, the slots makes it possible to achieve high levels of friction even at low temperatures. At the race circuit, high level of friction can be achieved along with high stability for an extended amount of time with the heat treatment.
_x000D_ The 6 slots brake disc is adopted as standard in the HS type by considering various factors, such as pad wear,squeal and the removal effect of gas at the fading
Compatible Vehicles:.
FORD FOCUS MP8MGD / MPBMGD 13/04 ~
Remarks
The heat treatment does not directly improve brake performance. The heat treatment increases the disc resistance against strains and thermal cracking. It also helps maintain stable brake performance for a extended period of time.
_x000D_ The surface of the heat treated brake discs has a burnt colour. Once it is used, the burnt surface will be removed by the pad, and changes back to the colour of normal cast iron. Please be aware that the effect of the heat treatment of the disc will not disappear even if the surface colour changes.
_x000D_ 12 slots version (HST type) is available as a special order. the surcharge of 12 slots is JPY6,000 (w / o tax).
_x000D_ our processing of the rotor, the above package we have shipped in. Were shipped in the package other than the above-mentioned "secondary processed products (slit, heat treatment, dimples, etc.)" will be our warranty.
_x000D_ rotor is an image. Shape is the same shape and the normal (genuine) products.
Notes
Images are for illustration purpose only. Actual product may vary.
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SKU: 31142982305

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Aurélien
Alexandria, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Belleville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Birmingham, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Lowell, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Whiting, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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