SKU: 90343255096

scott spark rc world cup evo tr

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Description

scott spark rc world cup evo trCaratteristiche La Spark RC World Cup EVO il mix perfetto della migliore ingegneria del carbonio, livelli di integrazione mai visti prima dora e la giusta quantit di segretezza. Volevamo rendere questa piattaforma la pi veloce di sempre sia in salita che in discesa. Aumentando lescursione, perfezionando la geometria e applicando il feedback dei migliori atleti al mondo abbiamo creato la migliore bici da gare cross country. Se credi che la velocit sia

Caratteristiche 

 La Spark RC World Cup EVO è il mix perfetto della migliore ingegneria del carbonio, livelli di integrazione mai visti prima d’ora e la giusta quantità di segretezza. Volevamo rendere questa piattaforma la più veloce di sempre sia in salita che in discesa. Aumentando l’escursione, perfezionando la geometria e applicando il feedback dei migliori atleti al mondo abbiamo creato la migliore bici da gare cross country. Se credi che la velocità sia divertimento, allora amerai questa bici.


Notare che le specifiche della bici sono soggette a cambiamenti senza alcun preavviso

 

Specifiche

Telaio: Spark RC Carbon HMXIntegrated Suspension TechnologyFlex Pivot / Adjustable head angleSyncros Cable Integration SystemBB92 / UDH Interface / 12x148mm with 55mm Chainline

Forcella: RockShox SID Ultimate RD3 AirCustom Race Day Charger 3-Mode Damper15x110mm Maxle Stealth / 44mm offset /Tapered steererLockout / Reb. Adj. / 120mm travel

Ammortizzatore posteriore: RockShox NUDE 5 RLC3 TrunnionSCOTT custom w. travel / geo adj.3 modes: Lockout-Traction Control-DescendLow Speed Ad.j / Debon Air / Reb. Adj./ Travel 120-80-Lockout / T165X45mm

Comando remoto: SCOTT TwinLoc 2 TechnologySuspension & Dropper Remote3 Suspension modes

Deragliatore posteriore: SRAM XX SL Eagle AXS Transmission 12 SpeedWireless Electronic Shift System

Leve del cambio: SRAM Eagle AXS Rocker Controller

Guarnitura: SRAM XX Eagle TransmissionCarbon crankarmDUB / 55mm CL / 32T

Movimento Centrale: SRAM DUB PF 92 MTB Wide / shell 41x92mm

Catena: SRAM CN XX SL Eagle Transmission

Cassetta: SRAM XX SL Eagle XS 1299 Transmission 10-52

Freni: Shimano XTR M9100 Disc

Disco del freno: Shimano RT-MT900 CL / 180/F and 160/R

Manubrio: Syncros Fraser iC SL XC Carbon-12° rise / back sweep 8° / 740mmSyncros Performance XC lock-on grips

Reggisella: FOX Transfer SL Performance Elite Dropper Post31.6mm / S size 75mm / ML & XL size 100mm

Sella: Syncros Belcarra 1.0 Regular 1.0Carbon rails

Serie sterzo: Syncros - Acros Angle adjust & Cable Routing HS SystemStainless+-0.6° head angle adjustmentZS56/28.6 – ZS56/40 MTB

Ruote: Syncros Silverton 1.0S-30 CLF: 15x110mmR: 12x148mm30mm Tubeless ready Carbon rim 28HDT Swiss 240 Ratchet EXP 36 / XD DriverSRAM TyreWiz / Syncros SL Axle w/Removable Leverwith 6mm AllenT30 and T25 Tools

Gomma anteriore: Maxxis Rekon Race / 29x2.4" / 120TPI Foldable BeadTubeless Ready / EXO

Gomma posteriore: Maxxis Rekon Race / 29x2.4" / 120TPI Foldable BeadTubeless Ready / EXO

Extra: SRAM AXS PowerpackSRAM TyreWiz

Accessori: Syncros Eco SealantTransport Axle

Peso totale: 128kgIl peso totale include la bici, il ciclista, l'equipaggiamento, e potenzialmente bagagli aggiuntivi

 

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SKU: 90343255096

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4.5 ★★★★★
Based on 24 reviews
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Product Reviews
B
Blake Lynch
Charlottesville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Dallas, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Phoenix, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Carnegie, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Dallas, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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