SKU: 76238954025

Soft Model 226720 Kinga

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Description

Soft Model 226720 KingaDer Spitzen BH Soft Half Corset Sand SC 1219 ist ein Modell, das Sinnlichkeit mit raffinierter Eleganz verbindet. Die zarte Spitze, die subtil auf einem beigen Netzstoff angeordnet ist, erzeugt einen Effekt der Leichtigkeit, als ob der Stoff ber der Haut schweben wrde. Die hautfarbenen Elemente verschmelzen mit dem Krper, so dass das feine Spitzenmuster zum Hauptvisuellen Akzent wird. Der subtile Invisible Netzstoff verleiht dem Modell einen modernen

Der Spitzen-BH Soft Half-Corset Sand SC-1219 ist ein Modell, das Sinnlichkeit mit raffinierter Eleganz verbindet. Die zarte Spitze, die subtil auf einem beigen Netzstoff angeordnet ist, erzeugt einen Effekt der Leichtigkeit, als ob der Stoff über der Haut schweben würde. Die hautfarbenen Elemente verschmelzen mit dem Körper, so dass das feine Spitzenmuster zum Hauptvisuellen Akzent wird. Der subtile Invisible-Netzstoff verleiht dem Modell einen modernen Charakter und sorgt gleichzeitig für perfekten Halt, auch bei vollerem Busen. Der seitliche Brustbereich leitet die Brust zur Mitte hin, was den Brüsten eine harmonische und sinnliche Form verleiht. Die Rückseite des BHs ist ein kleines Kunstwerk, hier verbindet sich Spitze mit transparentem Netzstoff und erzeugt den Effekt luxuriöser Leichtigkeit. Verstellbare Träger und ein dreistufiger Häkchenverschluss ermöglichen eine perfekte Anpassung des Modells an die Silhouette. Sand SC-1219 ist eine Empfehlung für Frauen, die sowohl Komfort als auch zeitlose Schönheit schätzen, die in den feinsten Details verborgen ist.

Baumwolle 16 %
Elastan 14 %
Polyamid 70 %
Größe Unterbrustumfang Brustumfang
65D 63-67 cm 83-85 cm
65E 63-67 cm 85-87 cm
65F 63-67 cm 87-89 cm
65G 63-67 cm 89-91 cm
65H 63-67 cm 91-93 cm
70C 68-72 cm 86-88 cm
70D 68-72 cm 88-90 cm
70E 68-72 cm 90-92 cm
70F 68-72 cm 92-94 cm
70G 68-72 cm 94-96 cm
70H 68-72 cm 96-98 cm
75B 73-77 cm 89-91 cm
75D 73-77 cm 93-95 cm
75E 73-77 cm 95-97 cm
75F 73-77 cm 97-99 cm
75G 73-77 cm 99-101 cm
75H 73-77 cm 101-103 cm
80B 78-82 cm 94-96 cm
80C 78-82 cm 96-98 cm
80D 78-82 cm 98-100 cm
80E 78-82 cm 100-102 cm
80F 78-82 cm 102-104 cm
80G 78-82 cm 104-106 cm
85B 83-87 cm 99-101 cm
85C 83-87 cm 101-103 cm
85D 83-87 cm 103-105 cm
85E 83-87 cm 105-107 cm
90B 88-92 cm 104-106 cm
90C 88-92 cm 106-108 cm
90D 88-92 cm 108-110 cm
90E 88-92 cm 110-112 cm
95B 93-97 cm 109-111 cm
95C 93-97 cm 111-113 cm
95D 93-97 cm 113-115 cm
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SKU: 76238954025

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4.8 ★★★★★
Based on 22 reviews
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Product Reviews
C
Verified Purchase
Charles
Massapequa, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
C
Verified Purchase
cybereality
Massapequa, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Los Angeles, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Los Angeles, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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Verified Purchase
L. Hall
Lexington, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019

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