SKU: 58429771499

Milwaukee M18 BMT-501 Akku Multifunktionswerkzeug 18 V + 1x Akku 5,0 Ah + Ladegerät

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Description

Milwaukee M18 BMT-501 Akku Multifunktionswerkzeug 18 V + 1x Akku 5,0 Ah + LadegerätLieferumfang: 1x Milwaukee M18 BMT Akku Multifunktionswerkzeug 1x Sgeblatt fr Holz 1x Schleifplatte 3x Schleifpapier 1x Milwaukee M18 B5 18 V 5,0 Ah Akku 1x Milwaukee M12 M18 FC Ladegert Produktbeschreibung: Das Milwaukee M18 Multifunktionswerkzeug bietet eine kraftvolle und kabellose Lsung fr professionelle Schneid und Entfernungsarbeiten mit der Leistung eines kabelgebundenen Gerts. Ausgestattet mit einem hochwertigen 4 Pol Motor, dem intelligenten

Lieferumfang:

- 1x Milwaukee M18 BMT Akku Multifunktionswerkzeug
- 1x Sägeblatt für Holz
- 1x Schleifplatte
- 3x Schleifpapier
- 1x Milwaukee M18 B5 18 V 5,0 Ah Akku
- 1x Milwaukee M12-M18 FC Ladegerät

Produktbeschreibung:

Das Milwaukee M18 Multifunktionswerkzeug bietet eine kraftvolle und kabellose Lösung für professionelle Schneid- und Entfernungsarbeiten – mit der Leistung eines kabelgebundenen Geräts. Ausgestattet mit einem hochwertigen 4-Pol-Motor, dem intelligenten REDLINK-Elektroniksystem und einem langlebigen REDLITHIUM Akku überzeugt es durch Ausdauer, Robustheit und Effizienz. Die 12 variablen Geschwindigkeitseinstellungen von 12.000 bis 18.000 Schwingungen pro Minute sowie ein Oszillationswinkel von 3,4° ermöglichen schnelle und präzise Anwendungen in verschiedensten Materialien wie Metall, Holz oder Kunststoff. Ein einzigartiger Schnitttiefenanschlag verhindert das unbeabsichtigte Überfräsen oder -schneiden und sorgt für maximale Kontrolle beim Arbeiten. Für maximalen Komfort sorgt das FIXTEC System, das einen werkzeuglosen Klingenwechsel ermöglicht. Ein mitgelieferter Universaladapter erlaubt zudem die Nutzung von Sägeblättern anderer Hersteller. Das integrierte Staubabsaug-Set sorgt in Verbindung mit einem AC- oder DC-Absaugsystem für einen sauberen, staubfreien Arbeitsbereich. Die extrem helle LED-Leuchte sorgt zusätzlich für optimale Sicht, selbst in dunklen Arbeitsumgebungen. Durch das flexible Akkusystem ist das Gerät mit allen Milwaukee M18 Akkus kompatibel und bietet so größtmögliche Freiheit im Einsatz. Mit bis zu 50 % schnellerem Arbeitsfortschritt, kabelloser Power und cleveren Details hebt dieses Multifunktionswerkzeug Effizienz und Präzision auf ein neues Niveau.

Technische Daten:

Hersteller: Milwaukee
Herstellerbezeichnung: M18 BMT
Herstellernummer: 4933446203
Akkuspannung: 18 V
Leerlaufdrehzahl (min⁻¹): 12000 - 18000
Oszillationswinkel links/rechts (°): 1,7
Gewicht mit Akku (EPTA) (kg): 1,7 (M18 B2)
challdruckpegel (Lpa)(dB(A)): 79,8
Schalldruckpegel Unsicherheit (dB(A)): 3
Schallleistungspegel (Lwa)(dB(A)): 90,8
Schallleistungspegel Unsicherheit (dB(A)): 3
Vibration beim Sägen von Holz (m/s²): 12,3
Vibration beim Sägen von Holz Unsicherheit (m/s²): 1,5
Vibration Schleifen (m/s²): 3,6
Vibration Schleifen Unsicherheit (m/s²): 1,5


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SKU: 58429771499

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4.8 ★★★★★
Based on 21 reviews
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Sarah Sofía Ortiz Campos
Draper, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
NS
Boise, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Natrona Heights, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
San Leandro, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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