SKU: 45278870125

REDO FROM START – Wie der Commodore 64 die Computerindustrie eroberte (Hardcover + PDF)

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REDO FROM START – Wie der Commodore 64 die Computerindustrie eroberte (Hardcover + PDF)19821985: Der Commodore 64 erobert die Computerbranche. Zahlreiche Entwickler, Publisher, Vermarkter und Software Pioniere der frhen 1980er Jahre erzhlen von ihren Anfngen in der Spieleindustrie und beantworten detaillierte Fragen zu ihren prgenden Jahren mit dem C64. Die REDO Reihe versammelt insgesamt 64 bislang unverffentlichte Interviews mit einem Schwerpunkt auf USA & Japan (Band 1) sowie Kanada & Europa (Band 2) und zeichnet so eine lebendige

1982–1985: Der Commodore 64 erobert die Computerbranche.

Zahlreiche Entwickler, Publisher, Vermarkter und Software-Pioniere der frühen 1980er Jahre erzählen von ihren Anfängen in der Spieleindustrie und beantworten detaillierte Fragen zu ihren prägenden Jahren mit dem C64. Die REDO-Reihe versammelt insgesamt 64 bislang unveröffentlichte Interviews – mit einem Schwerpunkt auf USA & Japan (Band 1) sowie Kanada & Europa (Band 2) – und zeichnet so eine lebendige Oral History der Heimcomputer-Revolution.

Eine Oral History der COMMODORE-Pioniere

Der italienische Videospiel-Forscher Andrea Pachetti legt mit diesem Werk sein Debüt vor. Über zehn Jahre hat er Visionärinnen, Macherinnen und Produzent*innen dieser turbulenten Ära aufgespürt und zusammengebracht. Begleitet wird das Buch von einführenden Worten zweier Branchengrößen: John Romero und Chris Crawford (Gründer der GDC). Reich bebilderte Hintergrundtexte zeigen die Frühgeschichte der Games-Industrie und ihrer Gründungsunternehmen. Innovatoren wie Paul Norman (Aztec Challenge, Forbidden Forest), Jeff Bruette (Wizard of Wor), David Crane (Ghostbusters, Decathlon), Dane Bigham (Choplifter) oder David S. Maynard (Worms) berichten von den konkreten Weichenstellungen, die den Commodore 64 zur Spielemaschine machten – und warum diese Jahre für einen einzelnen Hersteller in den USA und Japan so außergewöhnlich waren.

Exklusive Gespräche mit Branchen-Veteranen

Andrew Kaluzniacki, Bruce Robinson, Chris Crawford, Chris Warling, Chuck Benton, Dane Bigham, David Crane, David Lundberg, David Martin, David S. Maynard, Douglas Carlston, Harry Briley, Hitoshi Suzuki, Jeff Bruette, Jerry W. Jewell, John Marvin, John Romero, Judy Braddick, Ken Madell, Ken Williams, Louis Ewens, Michael Crick, Michael J. Hanson, Mike Blackman, Mike Wacker, Paul Norman, Peter Filiberti, Randall Lockwood, Robert Leff, Satoshi Matsuoka, Scott C. Berk, Steve Hales, Steve Penners, Steven Sidley, Yash Terakura.

Über IT-Ingenieure und Game-Maker

Wir begleiten Unternehmerinnen in eine noch unformierte Verlagswelt und erleben die Zeit, in der Kassetten zu rauschen und Disketten zu klackern begannen. Während Commodore an einer eigenen Software-Bibliothek arbeitete und Arcade-Erlebnisse ins Wohnzimmer brachte, versuchten zahllose Gründerinnen ihr Glück auf den genial konstruierten Maschinen – ihre ikonischen Pixelwelten und Ports wurden zu heutigen Klassikern.

Branchenprofile und „More Bytes“

Zu jedem Interview gibt es ein Branchenprofil mit den wichtigsten Arbeiten in Tabellenform. Ein Navigationssystem im Buch verweist auf weitere Informationen, Artikel-Links und Lesetipps – ideal für Recherche und Studium.

Mit einem Who’s-Who klassischer 8-Bit-Publisher

Activision, Briley Software, Brøderbund, Comm*Data, Commodore, COSMI, Cyberia, Electronic Arts, Epyx, HAL Laboratory, Lucasfilm Games, HESware, Mindscape, Sierra On-Line, Sirius Software, Softsel, Spinnaker, Synapse, T&F Software, The Code Works, Tronix, United Microware Industries (UMI), Victory Software … und viele mehr.

Zurück zu den Ursprüngen des Commodore 64

REDO FROM START führt zurück in die Zeit, als Commodore die Branche dreimal erschütterte – mit PET 2001, VIC-20 und C64 – und lässt den Optimismus der frühen 1980er in Zeitzeugen-Berichten und Fotodokumenten neu aufleben. Mit rund 800 Abbildungen, zahlreichen Features, Profilen und begleitenden Artikeln ist dieses umfangreiche, tief recherchierte Werk gleichermaßen spannend für Einsteigerinnen und Expertinnen der Computer- und Games-Geschichte.

Highlights

  • 64 unveröffentlichte Interviews mit Pionier*innen aus USA, Japan, Kanada & Europa

  • Vorworte von John Romero und Chris Crawford (GDC-Gründer)

  • Rund 800 Bilder, Features, Profile & begleitende Essays

  • Vierfarb-Offsetdruck auf Amber Graphic 135 g/m² mit feinstem Raster (120)

  • Veredelung mit Pantone Metallics & C64-Farbguide

  • HardcoverMade in Germany + PDF inklusive

Technische Daten

  • Englisch
  • Ausgabe: Hardback Edition + PDF

  • Umfang: 384 Seiten, vierfarbig

  • Druck: Hochwertiger Offsetdruck, UV-stabil, feinstes Raster (120)

  • Papier: Amber Graphic, 135 g/m²

  • Veredelung: Pantone Metallics, C64-Farbguide

  • Format: 170 × 230 mm

    Hinweis: In manchen Spezifikationen wird 168 × 230 mm angegeben; je nach Auflage minimal abweichend.
  • Produktion: Made in Germany

  • Bindung: Hardcover, stabile Faden/Verleim-Bindung, schützende Seiten, schrumpschutzhülle (shrink-wrapped)

Lieferumfang

  • 1× Hardcover REDO FROM START – 1982–1985

  • 1× PDF-Ausgabe (Download/Link nach Kauf)

 

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SKU: 45278870125

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4.3 ★★★★★
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K
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Kindle Customer Maureen
Dallas, US
★★★★★ 4
Slow, sorry but good
Format: Kindle
This was a slow moving book. Lots of character pov chapters, lots of superfluous descriptions and endless courtly appearances stalled this book to start. Once you get into the heart of the story, it takes off. Before you know it the book is done. My favorite character is Reyna. She is so strong. She is true to herself. She gets into a lot of trouble with her headstrong ways but it's entertaining. I have high hopes for Lorcan. He is honorable to a fault. Thane had turned out to be better than I thought but i still don't like him. Eislin is useless. Great plot twists at the end. I'm looking forward too book 2.
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Reviewed in the United States on June 6, 2020
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Faifre6
Lexington, US
★★★★★ 5
Very detailed! Beautiful world building! Strong Heroine!
Format: Kindle
Starts off a little slow and confusing with different POV’s, but starts to all come together towards the middle to make an elaborate plot line and makes it all worth it. Beautiful world building and attention to detail as well as great writing. The cliffhanger was gut wrenching! Can’t wait for the next book!
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Reviewed in the United States on March 4, 2020
I
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Isabelle
Omaha, US
★★★★★ 4
Interesting
Format: Kindle
This was a very captivating book once you got into it thoroughly. But the third person perspective was a bit hard to get used to. But as you got into it and followed the different characters, it was interesting and filled with intrigue, conflict and forbidden love. I can’t wait to read the next one and to complete the series.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 12, 2022
L
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Lisa B.
Phoenix, US
★★★★★ 5
OUTSTANDING
Format: Kindle
This was very, very good. The world is vast and characters are complex. There is a good plot with a whole lot going on. This is well written. Good twists and turns and some heart breaking moments. You will love these characters, they have heart and loyalty. I am hoping that there will be several more books. We've yet to see anything from the Sea Court but only a mention of them here and there. The Wood Court was given a quick couple of scenes, and only as far as some warriors, we've yet to enter their court and the Shadow Court, I'm not sure if they will be a force for good or bad, but they definitely will play a much bigger role moving forward. This is primarily the Ice and Air Courts. Told in multiple views, which I loved, it gives you a chance to see things from different eyes. There's alot of political maneuvering and deception. I loved it and will pick up the next book as it becomes available. If you like The Fae and the courts, you should love this. I think the author has mucn in store for us.
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Reviewed in the United States on March 8, 2020
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Jessika
San Leandro, US
★★★★★ 4
Definitely worth the read!
Format: Kindle
After taking a deep breath and taking in that wicked twist of an ending, I have finally composed myself. My first thought when I started this book was that I love Reyna's character. I was intrigued by her connection with her familiar and the Ruin that is plaguing her land. It came as no surprise that she took her sister's place in an attempt to protect her. When they reach the Air Court everything slows down. This is where it was iffy for me. First of all, I like multiple POV's in books however 7 is a bit much. It starts to interrupt the story line. I felt like I was finally making progress connecting with one character, then it was switched to another person. I felt they all had necessary or pertinent information but not necessarily were they all POV worthy. The only other thing that annoyed me was that Reyna constantly was " trapped." She would rush off without thinking, only to need rescuing. She is brilliant in a fight, but she really doesn't think through anything. Lorcan is amazing. I know he might be on the "bad" list, but his background is so interesting. Eislyn(Reyna's sister) is really so sweet, but calculating. I enjoyed her and Thane's dialogue. The author did an amazing job with the imagery in this book. Everything was so detailed it was easy to fall into the scene. I love unexpected twists and while part of the ending I expected, I wasn't expecting how it took place. All in all, I found it very entertaining and I am very invested in continuing this series. Favorite quotes: "The truth may be twisted but never false." "Who was she if she was not the enemy of the Air Court? What was her purpose of she no longer has that?" "In a war-torn land, love was always a lie."
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Reviewed in the United States on March 4, 2020

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