SKU: 38062829804

ASCASO Steel UNO PID

Sale price$629.55 Regular price$699.50
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Ships within 48 hours · Estimated delivery Aug 8 - Aug 13

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Description

ASCASO Steel UNO PIDMit der ASCASO Steel UNO PID gelingen zu Hause perfekte Espressi und feine Lungos. Dank dem przisen Thermoblock ist die Maschine nach rund 2 3 min Aufheizzeit schon bereit und liefert konstant richtig gut ab. Die Bezugsmenge kann bequem programmiert werden. Dadurch kannst du sehr einfach jeden Tag konstant gute Espressi Kaffees brhen. perfekte Espressi, Lungos & leckere Cappuccinos zubereiten einfach zu bedienen, dank programmierbarer Tassenmenge

Mit der ASCASO Steel UNO PID gelingen zu Hause perfekte Espressi und feine Lungos. Dank dem präzisen Thermoblock ist die Maschine nach rund 2-3 min Aufheizzeit schon bereit und liefert konstant richtig gut ab. Die Bezugsmenge kann bequem programmiert werden. Dadurch kannst du sehr einfach jeden Tag konstant gute Espressi/Kaffees brühen.

  • perfekte Espressi, Lungos & leckere Cappuccinos zubereiten
  • einfach zu bedienen, dank programmierbarer Tassenmenge
  • schnell einsatzbereit, dank nur 2min Aufheizzeit
  • hohe Temperaturkonstanz und einstellbare Brühtemperatur (PID)

     

Wir empfehlen die ASCASO Steel UNO PID für Home Baristi, die vorwiegend Espresso zubereiten. Wenn viel Cappuccinos geschäumt werden sollen, empfehlen wir unbedingt die ASCASO Steel DUO PID.

Herstellergarantie: 2 Jahre

Lieferumfang:

  • 1 Eintassensieb (7g)
  • 2 Zweitassensiebe (14g und 18g)
  • Siebträger mit Walnuss-Griff
  • 1 Blindsieb
  • 1 Tamper
  • 1 Reinigungspinsel
  • 1 Bedienungsanleitung

Aktuell bei uns in der Rösterei eine unserer Lieblingsmaschinen, die wir immer gerne für den Heimgebrauch empfehlen.

Kostenlose Home Barista Einführung
Wie bei allen Siebträgermaschinen erhältst du beim Kauf gleich eine kostenlose ca. zweistündige Einführung in das Barista-Handwerk mit dazu, im Wert von CHF 250.- In diesem "Barista Crash Kurs" lernst du deine Maschine kennen sowie alle wichtigen Grundlagen (Mahlgrad, Extraktionszeit, Brühverhältnisse, Milch schäumen).

Die Einführung kann entweder vor Ort in der Rösterei oder online per Videokonferenz stattfinden: So kannst du von Tag 1 an mit richtig leckerem Kaffee zu Hause glänzen :-)

Auf Wunsch überprüfen wir kostenlos vor der Abgabe/Versand die Temperatureinstellung (Offset).

Verfügbarkeit: in der Regel ab Lager sofort verfügbar. Am besten kurz anfragen - gerne berate ich dich auch, ob die Maschine wirklich die richtige Wahl für dich ist: [email protected] oder Whatsapp: 079 107 19 43

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 38062829804

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4.9 ★★★★★
Based on 8 reviews
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Sarah Sofía Ortiz Campos
Lake Worth, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
NS
Grantham, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Lowell, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Port Orchard, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Louisville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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